Fighting Arts

Rekka-ni

The second hit of the RekkaKen. Hits low.

Setup/Recovery Frames 3 / 0
Armor 0
Readiness State Offensive
Aim Low
Reach 0 to 1
Rekka [1] RekkaKen
Shift 0
Health Cost/Damage 0 / 1
Stamina Cost/Damage 1 / 0
Position Change None / None

shoulder press

A standard deflect. Causes stagger.

Setup/Recovery Frames 5 / 11
Armor 1
Readiness State Deflect
Aim High
Reach 0 to 1
Shift -1
Health Cost/Damage 0 / 1
Stamina Cost/Damage 10 / 1
Position Change None / Prone

sidestep

A wariness state for dodging attacks.

Setup/Recovery Frames 0 / 5
Armor 0
Readiness State Circle
Aim Mid
Reach 0 to 5
Shift 3
Health Cost/Damage 0 / 0
Stamina Cost/Damage 1 / 0
Position Change None / None

kick

A basic kick.

Setup/Recovery Frames 1 / 2
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 1
Shift 0
Health Cost/Damage 0 / 1
Stamina Cost/Damage 4 / 0
Position Change None / None

Shift

A short lived dodge teleport.

Setup/Recovery Frames 0 / 3
Armor 0
Readiness State Circle
Aim Mid
Reach 0 to 1
Shift 5
Health Cost/Damage 0 / 0
Stamina Cost/Damage 3 / 0
Position Change None / None

Stand

You stand up while covering yourself with an arm block.

Setup/Recovery Frames 2 / 2
Armor 0
Readiness State Block
Aim Mid
Reach 0 to 0
Shift 0
Health Cost/Damage 0 / 0
Stamina Cost/Damage 1 / 0
Position Change Standing / None

searing touch

Quick energy attack. Deals stamina damage.

Setup/Recovery Frames 1 / 5
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 1
Shift -2
Health Cost/Damage 0 / 1
Stamina Cost/Damage 4 / 5
Position Change None / None

Sparking Burst

An energy blast move. Moderate cooldown and low setup.

Setup/Recovery Frames 3 / 9
Armor 0
Readiness State Offensive
Aim Mid
Reach 5 to 100
Shift 0
Health Cost/Damage 0 / 3
Stamina Cost/Damage 5 / 3
Position Change None / None

Haymaker

A big punch with a very long windup and recovery.

Setup/Recovery Frames 10 / 5
Armor 0
Readiness State Offensive
Aim High
Reach 0 to 2
Shift 1
Health Cost/Damage 0 / 2
Stamina Cost/Damage 4 / 0
Position Change None / None

Pummel Train - Impact

Final blow for the Pummel Train. High impact, very slow windup, high cost attack.

Setup/Recovery Frames 1 / 25
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 10
Rekka [1] PummelTrain
Shift 5
Health Cost/Damage 0 / 1
Stamina Cost/Damage 20 / 5
Position Change None / Prone

Rekka-san

The third hit of RekkaKen. Deals knockdown, high impact and damage. Massive cooldown.

Setup/Recovery Frames 2 / 15
Armor 0
Readiness State Offensive
Aim High
Reach 0 to 1
Rekka [2] RekkaKen
Shift 0
Health Cost/Damage 0 / 5
Stamina Cost/Damage 10 / 0
Position Change None / Prone

block

A standard mid-block.

Setup/Recovery Frames 0 / 7
Armor 3
Readiness State Block
Aim Mid
Reach 0 to 1
Shift 0
Health Cost/Damage 0 / 0
Stamina Cost/Damage 5 / 0
Position Change None / None

Shove

A basic no damage shove to change position to sitting.

Setup/Recovery Frames 3 / 9
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 1
Shift 3
Health Cost/Damage 0 / 0
Stamina Cost/Damage 5 / 0
Position Change None / Sitting

quaking palm

The most basic redirect state.

Setup/Recovery Frames 0 / 10
Armor 0
Readiness State Redirect
Aim Mid
Reach 0 to 1
Shift 0
Health Cost/Damage 0 / 0
Stamina Cost/Damage 5 / 0
Position Change None / None

Rekka-ichi

The first hit of the RekkaKen series. Extremely quick with minor impact.

Setup/Recovery Frames 0 / 0
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 1
Rekka [0] RekkaKen
Shift 0
Health Cost/Damage 0 / 1
Stamina Cost/Damage 3 / 0
Position Change None / None

Minor Shield

A very short lived deflection shield.

Setup/Recovery Frames 0 / 3
Armor 10
Readiness State Deflect
Aim Mid
Reach 0 to 1
Shift 0
Health Cost/Damage 0 / 0
Stamina Cost/Damage 11 / 0
Position Change None / None

sunburst

A blinding flash, zero damage.

Setup/Recovery Frames 0 / 0
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 1
Shift 0
Health Cost/Damage 0 / 0
Stamina Cost/Damage 7 / 0
Position Change None / None

punch

A basic punch, hits mid.

Setup/Recovery Frames 0 / 1
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 1
Shift 0
Health Cost/Damage 0 / 1
Stamina Cost/Damage 1 / 0
Position Change None / None

boot

A big recovery kick attack with a lot of impact and range.

Setup/Recovery Frames 3 / 7
Armor 0
Readiness State Offensive
Aim Mid
Reach 0 to 5
Shift 5
Health Cost/Damage 0 / 1
Stamina Cost/Damage 5 / 5
Position Change None / None

Pummel Train - Whistle

The windup for the pummel train special.

Setup/Recovery Frames 0 / 20
Armor 10
Readiness State Offensive
Aim Mid
Reach 0 to 10
Rekka [0] PummelTrain
Shift 0
Health Cost/Damage 0 / 0
Stamina Cost/Damage 10 / 0
Position Change None / None
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